This lesson allows students to use their imaginations to identify, explore, and express their understanding of Sandy Skoglund’s Fox Games. They will discuss the imagery as a class and create a group story with each student contributing one sentence about the foxes in the installation.
Intended Age GroupEarly childhood (ages 3-5)
Length of LessonOne 30 minute lesson
Standards AreaLanguage Arts
Students will be able to:
- identify and imagine stories for different fox scenes;
- gain a better understanding of what installation art is; and
- contribute one sentence to a class-constructed story.
- Display Sandy Skoglund’s Fox Games for the students. Explain to the students that this is an image of installation art. Installation art is a type of art that physically changes the space it is in. Unlike paintings that hang on a wall, installation art is three-dimensional and takes up space in a museum or gallery. Museum visitors can actually walk through Fox Games like they are really a part of it!
- Ask the children to take a visual survey of what they see in Fox Games and verbally list all of the objects they see in the installation.
- Allow each student to share one idea about what he or she thinks is happening in this installation. Explain to the students that there is no wrong answer.
- As an entire group, look at the image(s) from the About the Art section and examine the different fox scenes.
- As a class, create a story about what the foxes might be doing or thinking. Have each student add a sentence to the story. The story could start with “Once upon a time 27 foxes invaded a restaurant…” Record the story on the board. Encourage the students to tie in their ideas with things they can see in the painting. For example, a student might say, “They wanted to get into the restaurant because they were hungry and they saw bread on the tables!”
- Whiteboard, chalkboard, or newsprint pad and easel
- About the Art section on Fox Games
- One color copy of the installation for every four students, or the ability to project the image onto a wall or screen
- Visual Arts
- Observe and Learn to Comprehend
- Relate and Connect to Transfer
- Language Arts
- Oral Expression and Listening
- Writing and Composition
- Reading for All Purposes
21st Century Skills
- Critical Thinking & Reasoning
- Information Literacy
About the Art
Who Made It?
Sandy Skoglund attended Smith College in Massachusetts and graduate school at the University of Iowa. She was interested in a variety of artistic disciplines and studied filmmaking, printmaking, and multimedia art. Skoglund moved to New York City in 1972 and developed an interest in photography as a way to document her large-scale pieces. Skoglund’s combination of interests is demonstrated in the hybrid of elements she uses to create her pieces, which are usually elaborate and immersive installations of imaginary, sometimes outlandish scenes. She uses aspects of theater to set the stage and cast of characters, sculpture to create interesting spaces, and paint to add bold color. Skoglund says, “If I had to say anything about my work, I think it would be that it’s almost a theme park. You can experience it in many ways.”
With much of her work, the final product has been a photograph of a meticulously staged installation rather than the actual installation itself. But Fox Games is the installation itself. The Denver Art Museum was the first museum to acquire the installation in addition to the photograph of the installation.
What Inspired It?
In Fox Games, viewers are physically immersed in the work of art as they are able to wander through the installation. “I use familiar spaces… and elements like furniture to take viewers out of the museum and place them in… a place that feels familiar to them. Then I interfere with that reality by changing the elements, changing them in terms of materials,” Skoglund says. Her artworks often take the ordinary and make it into an almost dreamlike fantasy. In this piece Skoglund submerges the viewers in a completely red environment and incorporates animals into what is normally a setting used strictly by humans. According to Skoglund, the foxes are not experiencing this environment in the same way humans would. “The foxes don’t see tables, they don’t see chairs, they don’t know they’re in a restaurant. They just experience different levels of height to jump on.”
Skoglund tries to create multiple meanings for her viewers. This piece could be a statement about how strange the familiar spaces in our lives can be. It might also be a humorous take on our tendency to go through life unaware of the magic in the spaces we move through every day. For Skoglund, it’s all about allowing viewers to participate in the process of making sense out of what they are seeing.
The entire restaurant scene is coated in a flat, red paint, while all of the foxes (with the exception of one red fox) are gray. For some viewers, as their eyes adjust to the all red environment, the gray foxes become a glowing green.
Skoglund includes lots of details in the red restaurant scene, which contains about 700 parts. A partial inventory includes 10 tablecloths, 20 chairs, 15 bread baskets, 124 rolls and breadsticks, salt shakers, forks, knives, plastic flowers, vases, a squirrel, 27 gray foxes, and 1 red fox. All the details of a typical restaurant setting are there (along with some clearly unusual ones!)—the only thing that’s missing is humans.
The foxes in this piece have completely taken over the restaurant. Notice a fox in mid-air as it leaps between tables. Others lurk around on the ground or pounce and play together.
One of the foxes holds a red squirrel in his mouth.
There are many repeated figures in this piece: tables, foxes, wine glasses, and chairs, among others. There are even multiple foxes in the same position dispersed throughout the installation.